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Preserving every DOS game ever shipped.

dos.games is a community-driven archive — every title gets a permanent page, with metadata, manuals, scans, and screenshots contributed by readers. Playable bundles are produced on request and run in the browser via DOSBox-X compiled to WebAssembly.

  • Titles indexed
    5
    Hand-curated catalog
  • Reviews
    0
    Community-written
  • Online now
    1
    Last 5 minutes
  • Approved uploads
    1
    Manuals · scans · soundtracks
Pillars

What we stand for

  • Catalog seed

    We import the eXoDOS metadata set so every title lands with a real page from day one — searchable, filterable, citeable.

  • Community uploads

    Members add manuals, scans, screenshots, soundtracks, and notes. Reviews and discussion threads live on the same page.

  • Playable on request

    File a preservation request and admins build a browser-runnable bundle. From there, anyone can boot the game in DOSBox-X · WASM.

  • Open & accountable

    Source-available code, transparent moderation, and a documented DMCA process. Nothing hidden behind a paywall.

The story

How dos.games actually works

The DOS era is a generation's lost evenings — the games are still out there, the magazines that wrote about them are digitised, but the binaries themselves drift onto unindexed forums and abandonware mirrors that come and go. The manuals, the box scans, the original configs — those vanish first.

The catalog spans the full breadth of the DOS era — thousands of titles, each landing with its core metadata so the site is immediately searchable, filterable by genre and era, and useful even before any community content is uploaded. Pages, slugs, SEO and filters all materialise automatically per title.

Content is community-driven. Any signed-in member can upload manuals, screenshots, scans, and soundtrack rips to a title's page. Reviews and discussion threads live alongside. Long-form editorial copy is written by editors so it stays SEO-clean and consistent across the catalog.

Playable bundles ship by demand. Every catalog page surfaces a Request playable version button when no browser build is live yet. Requests accumulate on the Wanted list; the titles with the most demand get prioritised by the admin team and ship as a one-click DOSBox-X session for everyone.

The platform stays free and source-available. Memberships fund storage, transit costs for physical media, and the engineering work behind the bundles.

Get involved

Help us preserve the next eight thousand

Submit a missing title, scan a manual, request a playable bundle, or review the games you played. Every contribution is logged and credited.