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What we're building, in order.

Where things stand right now: what you can already use, what we're working on this cycle, and what's queued behind it. The page changes whenever something moves.

Now

What we're building this cycle

All five are about the same thing: making the games run better. Faster, prettier, louder, and playable with whatever you happen to be holding.

  • BuildingPlay

    Faster emulation

    The single biggest thing we can improve. We're rebuilding how games run in the browser so heavier titles hold full speed on ordinary laptops and phones, with steadier frame pacing and far fewer stalls in the demanding moments.

  • BuildingGraphics

    Proper 3dfx Voodoo support

    The late-nineties titles written for a Voodoo card deserve to look the way they did on one. We're getting hardware-accelerated 3D working reliably across that whole generation — Glide-only builds included — instead of falling back to a software renderer.

  • BuildingSound

    Better, cleaner sound

    Higher-quality audio across the board: no crackle under load, correct balance between music and effects, and the synth emulation running at full fidelity rather than trading it away for speed.

  • BuildingMobile

    An on-screen keyboard for every game

    Today only some titles carry a touch layout. We're bringing a proper on-screen keyboard to every playable game, laid out per title so the keys a game actually uses are the keys under your thumbs.

  • BuildingControls

    Gamepad support everywhere it makes sense

    Plug in any controller and play. We're going through the catalog title by title, mapping every game that was built for a stick or a pad — and leaving the keyboard-and-mouse ones honestly marked as such.

Next

Queued for the next cycle

Scoped and prioritised, waiting on the current cycle to wrap.

  • Next upSaves

    A friendlier save manager

    Name your saves, see a screenshot of each one, resume straight from your dashboard, and pass a save state to somebody else.

  • Next upMultiplayer

    Watch other people play

    Spectate a live session, run a watch party, and hand the controls to whoever is next in the room.

  • Next upCommunity

    High scores and weekly challenges

    Opt-in score sharing per game, plus a weekly community challenge. Bragging rights only — nothing that changes how a game plays.

  • Next upNotifications

    Email notifications

    An optional digest when a game you backed goes live, and email for the account events you'd want to hear about with the tab closed.

Later

On the horizon

Agreed in principle, not scoped yet. The order will shift as members tell us what they want.

  • LaterContent

    Other languages

    The site translated properly rather than machine-dumped, starting with Slovak and Czech, then German, Spanish and French.

  • LaterOpen data

    Open catalog data

    The catalog available as open data for anyone building something on top of it — researchers, other archives, fan projects.

  • LaterMultiplayer

    Tournaments and seasons

    Seasonal community tournaments and brackets, built on top of the rooms and the leaderboard.

Live now

Already yours to use

Everything below is running in production today — click through and try it.

  • Live nowCatalog

    The catalog

    Thousands of DOS titles, each with its own page: release year, publisher, developer, genre, cover art and screenshots. Browse by genre, year, developer, publisher, setting, theme or perspective — or let the random button pick for you.

    See more
  • Live nowPlay

    Play in the browser

    Titles marked Playable boot straight in a browser tab — nothing to install, nothing to configure. Every playable title says up front how well it actually runs, and names the known problems where there are any.

  • Live nowSound

    Period-correct sound

    Roland MT-32 and SC-55 for the games that were scored on them, AdLib and Sound Blaster for the ones that weren't, and CD audio playing alongside the game exactly as it did off the original disc.

  • Live nowPlay

    The big multi-disc games

    The heaviest CD-era titles stream instead of downloading in full, so they start in seconds. Multi-disc games change discs from the player's own menu, mid-game, without reloading anything.

  • Live nowSaves

    Saves that survive

    Save and resume from inside the player, plus save states you can jump back to at any point. Free accounts keep one slot per game in their own browser; Supporters get more slots and a copy in their account that follows them between devices.

    See more
  • Live nowOffline

    Install it, play it offline

    Add the site to a phone or desktop like an app, keep a game's files in your browser, and play with the network off. Anything you did offline syncs when you come back.

  • Live nowMultiplayer

    Multiplayer over the internet

    The games that shipped with LAN play still have it. Open a room, share the link, and play co-op or deathmatch with friends anywhere — no router settings, no third-party tunnel.

    See more
  • Live nowPreservation

    Manuals, soundtracks and cheats

    Scanned manuals and box art, soundtrack rips with a built-in player, and a cheats and walkthroughs database — all attached to the game they belong to, all searchable.

    See more
  • Live nowCommunity

    Community

    Reviews and ratings, per-game discussions, forums, collections you can build and share, friends, direct messages and chat rooms. Your library tracks what you're playing, what you've finished, and how long it took.

    See more
  • Live nowProfile

    Levels, ranks and the leaderboard

    Everything you contribute earns XP, which moves you up through DOS-flavoured ranks. There's a public leaderboard, and level-ups arrive as live notifications.

    See more
  • Live nowPreservation

    Ask for a game, and see it arrive

    Anything not yet playable can be requested, and the request list is public and ordered by demand. Back a title and you get a notification the moment its build goes live.

    See more
  • Live nowCommunity

    Contribute and edit

    Submit missing titles, upload manuals, screenshots, save states and soundtracks. Trusted members get editing rights on catalog pages, with every change attributed and reversible.

    See more
  • Live nowMembership

    Supporter membership

    The archive is free and stays free. An optional membership removes the ads, adds cloud saves and extra save slots, and puts your name on the supporters wall if you want it there. One-off contributions work too.

    See more
  • Live nowPlatform

    Run your own archive

    Every piece of text on the site, the name, the logo, the colours and the search-engine templates are editable from one admin screen — so the same engine can run an entirely different retro-gaming archive without touching code.