Instant play
No install, no DOSBox config. Titles flagged Playable boot straight in the browser; the rest are catalogued while the queue builds them.
No install, no DOSBox config. Titles flagged Playable boot straight in the browser; the rest are catalogued while the queue builds them.
Bit-accurate MT-32 and SC-55 emulation for the original MIDI scores.
IPX over WebRTC. Real lobbies, real co-op — no port forwarding, no setup.
On-screen virtual keyboard for phones and tablets. Play anywhere.
Snapshot a moment, jump back any time. Beats the original .SAV slots.
Scans, MIDI rips, fan translations — preserved alongside every binary.
Glide-accelerated titles run via gl4es → WebGL2. The 1996 revolution, intact.
Red Book audio tracks play alongside the game, exactly like on the original disc.
Built-in mapper for any HID controller. Keyboard rebinds, too.
Supporters sync progress across every device. Free saves stay in the browser.
Install a bundle in your browser and keep playing offline — even on a plane.
No ads, no DRM. Funded by member subscriptions, run by the community.
dos.games is building a permanent community archive of the DOS era. Every title gets its own page — metadata, screenshots, manuals, scans, the original soundtrack — so even the games that never made it to GOG or Steam stay searchable and citeable. Browser-playable bundles ship from the preservation queue as the community gets to them; what isn't ready yet is one Request-build click away from moving up the queue.
The catalog lands populated from day one — thousands of DOS-era titles indexed with their core metadata. From there it's community-driven: members upload artwork, manuals, soundtracks, screenshots and notes; admins curate playable bundles on request. If a title is missing, anyone can submit it. The platform stays free, source-available, and funded by member subscriptions.