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Changelog

Every release, newest first. The things you can see and use.

v1.3.50Latest

Made for phones: menus and the featured game

On a phone, the account and notification menus hang right under the top bar, and the featured game on the homepage puts its words under the picture.

  • On a phone, the account and notification menus open flush under the top bar. The page behind them dims and stays still, and a tap outside closes the menu without opening what was under it.
  • On a phone, the featured game's picture fades into the page, with its title, a few lines about it and the buttons underneath. The two picks below it show their names under their pictures.
  • The featured game's title and text now fit inside the banner at every window size.
All 4 changes
  • A friend who is in a game has an orange dot that says Playing.
v1.3.49

A short notice while we update

When the site restarts for an update, you see a page that says so, and it comes back by itself.

  • While the site updates, a calm "We're updating the site" page shows instead of an error, and it reloads by itself the moment the site is back.
v1.3.48

One rating, the same everywhere

Every game card, list and page now shows the same score out of five, and players' ratings decide it.

  • Game cards, catalogue pages and the homepage show the score out of five, the same number as the game's own page.
  • Once players rate a game, their rating replaces the archive's score everywhere, in Highest rated sorting and the rating filter too.
v1.3.47

Rate any game in one click

Every game page now asks what you thought of it: one to five stars, no account needed. Those stars and the reviews make one score, and the rankings use it too.

  • Give a game one to five stars right under the Play button, signed in or not. One rating per game, and it counts straight away.
  • Each game shows its players' score next to the stars, made from every rating and review.
  • Rankings and top lists now count these ratings as well as written reviews.
All 8 changes
  • Write a review from the top of a game's page. If you need to sign in first, you come back to an open review.
  • The bug button on a game's page is there for everyone. Sign in to send a report.
  • The blog has a new front page: the latest stories with their pictures, then everything else at a glance.
  • On a phone, the account and notification menus open across the whole screen, and search opens at the top, clear of the keyboard.
  • A collection's page shows its first games side by side over a soft glow of their colours.
v1.3.46

Back returns you to your place in the catalogue

Open a game from page four and Back brings you to page four, with your filters, at the same spot.

  • Back and Forward now walk through the pages and filters of a list.
  • Reload a list or send someone its link, and it opens on the same page with the same filters.
  • Lists of blog posts show each author's picture.
v1.3.44

Preview clips fill the whole card

The clip that plays when you rest the pointer on a game now covers its card from edge to edge.

  • No more thin line of the cover showing under a card's preview clip, whatever your screen size or scaling.
v1.3.43

A new video player and a home for member collections

Game videos play in a new player of our own, reviews can carry a YouTube video, and the collections members build have a place on the homepage.

  • The new video player works from the keyboard, fills the screen and remembers your volume.
  • Add a YouTube video to your review: your gameplay, a guide or a trailer.
  • Member collections now show on the homepage. A public collection needs three games and a line about what ties them together.
v1.3.42

Top 10 lists for every genre, decade and more

Find the best games by what you like: ranked lists for each genre, decade, year, studio, series and more.

  • Every list ranks the ten best games of its kind, with the next ten below, each with a line on why it is there and a button to play it.
  • The order comes from member reviews and real play time, so the lists move as people play.
  • A catalogue page for a genre or a year now leads to its Top 10.
v1.3.41

Game lists that fit your screen

The catalogue, your library and the homepage rails now line up the same way, whatever screen you play on.

  • Phones show two games to a row instead of one very large card, and every list keeps the same rhythm from a tablet to a wide monitor.
  • Adding a game now shows the review step before anything is sent.
v1.3.40

The JIT switch on the game's page, and a catalogue that never stays dim

Choose whether a game starts with the JIT compiler right on its page, before you press Play. The catalogue's covers no longer stay dimmed after a link from the homepage.

  • The JIT compiler has a switch on every game's page, under Play. It is the same switch as in the game's Settings: flip either one and the other follows, and the game starts the way it says. Browsers that cannot run the JIT do not show it.
  • Following Recently added or another homepage link into the catalogue no longer leaves the covers dimmed until a reload.
v1.3.37

3dfx games that hold still

Games with 3dfx graphics no longer flicker while you move the mouse.

  • Games with 3dfx graphics no longer flicker while you move the mouse: what you see is always a finished picture.
  • A game that crashed at the start about every other time with the JIT on now starts every time.
v1.3.34

Games that play from their CD stream too

Games that run straight from their CD, with nothing to install, can now stream as you play instead of downloading in full first.

  • A game that runs straight from its CD now streams like any other large game: it starts after a short wait and reads the disc as you play.
v1.3.33

Homepage links open the list they promise

"All recent" and "See all" on the homepage now open the catalogue in the order they name, and the newest games appear in the same order in both places.

  • "All recent" on the homepage opens the catalogue on Recently added, playable games, whatever order you last picked there. "See all" under the trending games opens the whole archive by most viewed.
  • The newest games on the homepage and the start of Recently added in the catalogue now match game for game, even when a whole batch went live at once.
  • Most viewed puts the better rated game first between two with the same views, as the homepage does.
v1.3.32

The featured game in its own words

The game featured at the top of the homepage is introduced with its own short description instead of a line every game shared.

  • The featured game at the top of the homepage now opens with its own short description, the same one search results show.
v1.3.31

A steadier site while the archive grows

Adding a large batch of games no longer holds up the site for everyone else, the status page tells a slow moment from an outage, and the offer to install the app looks like every other notice.

  • Adding many games to the archive at once no longer makes the site pause for everyone browsing or playing at the time.
  • The status page shows a slow moment as slow instead of as an outage. Only a site that does not answer within ten seconds counts as down.
  • On the installed games page, the offer to install the app is now an ordinary notice with Install app and Not now, and it looks right on a phone.
v1.3.30

Clearer statistics, and videos on the blog

Play statistics read at a glance: a tidier all-time summary, a clock of the day that holds still under the pointer, and calendars that show their totals. Blog articles can open with a video.

  • The top of your statistics is a calm summary: the hours you have played, your sessions, days played with your current streak, your best streak and your most played game. On a phone the figures sit side by side.
  • The clock of the day holds still when you point at it. Point at an hour and its part of the day lights up beside it, or point at a part of the day to see its hours on the clock. The hour names sit on the clock's face.
  • Your last 12 months and the hours of the week show their totals: a fine column over every week and every hour, each day's time beside the week, and today marked on the calendar.
All 6 changes
  • Blog articles can open with a YouTube video or a clip where the picture used to be.
  • The keyboard and gamepad editors appear in the player only for PRO members, instead of waiting there locked.
  • Statistics fit a phone better: figures two to a row, panel titles never cut short, and a larger calendar that opens on your newest weeks.
v1.3.29

Roomier statistics, and avatars that stay

Play statistics have more room to breathe, with a bigger genre ring and hour clock and your year across the whole page. The avatar you upload now stays, however often you sign in.

  • The avatar you upload stays yours. Signing in again no longer swaps it for your Google photo, and avatars that went missing this way are back.
  • Play statistics are easier to read. The genre ring and the clock of the day are larger and finer, the hour names sit outside the clock instead of over it, and mornings, afternoons, evenings and late nights are listed beside it with their time.
  • Your last 12 months now run across the whole page, with days twice the size and bigger box art in the Games view. This week, month and year so far sit right under the calendar.
All 4 changes
  • The membership goes by one name everywhere: every button that opens it says Go PRO.
v1.3.28

Your play in charts, and a gold star for finished games

PRO adds play statistics, with charts for every session and a page for every game. Your library and the installed games manager are now part of PRO, any game can be removed from its own page, and games our team has checked from end to end wear a gold star.

PLAY STATISTICSPLAYED38hSESSIONS41STREAK6 daysFri, Oct 232h 10m
Every session in charts
MY LIBRARYPLAYINGWANT TO PLAYON HOLDCOMPLETED
Your library, shelf by shelf
INSTALLED GAMES24.3 MB612 MB88.1 MBSTORAGE ON THIS DEVICE724 MB used112 MB used
Installed games in one place
  • Play statistics come with PRO. You see your time played by day, week or month against the period before, your year on a calendar, and the hours of the week you play on your own clock. There are also top games, genres, decades and studios, session lengths, and a page for every game you have played.
  • Your library is now part of PRO, together with the installed games manager. If you made a library before, it is kept just as you left it and comes back the moment you go PRO.
  • Anyone can take a game off their device from the game's own page, with the bin at the end of its install row.
All 10 changes
  • Fully preserved now means checked by hand. A game earns it only after our team has read its page and checked its keys and its on-screen keys for phones. Such games wear a gold star on their page and beside their name on game cards.
  • Requests for a playable version now name who asked, and taking one back no longer makes it vanish. Each member can back up to 10 games at a time, 30 with PRO. The Wanted page shows how many you have used and lists your own requests.
  • A game's Controls tab is researched from the game's own manual and readme first, and every key has to be quoted from a source, so guesses and emulator shortcuts no longer slip in.
  • Even the biggest CD-era games now make it in: games larger than 4 GB, with a full install and several CDs, stream as you play, CDs and all.
  • Games tuned for more memory or a faster processor get the settings they were tuned for, so large role-playing games no longer stop on a black screen or hang on their loading screen.
  • Category, year and studio pages say what kind of games they hold in their titles, headings and search snippets.
  • The forums no longer jump while a page loads: each one shows placeholders shaped like what is coming. The footer's four columns are evenly balanced.
v1.3.27

Preservation status for every game

A new Preservation status page shows how complete every game in the archive is, games that have everything wear a Fully preserved mark, and the catalogue can list only those.

  • The new Preservation status page lists every game and what it still lacks. A game is fully preserved when it plays in the browser and has its box cover, at least three screenshots and, if it is played with keys, on-screen keys for phones. A gamepad mapping and backgrounds count as extras.
  • Fully preserved games say so at the top of their page and in their Specs, and the catalogue's Filters can show only them.
  • The changelog shows map scroll and the touch gestures in motion.
All 4 changes
  • The on-screen buttons drawn on the Pricing and Custom controls pages look like the real ones beside the stick.
v1.3.26

Scroll the map with your thumb

Strategy games can get on-screen arrows or a stick that scroll the map on a phone or tablet: hold one and the map runs, let go and the cursor is back where you left it.

Hold left · the map scrollsHold up · the map scrollsA corner · both ways at onceLet go · the cursor is back
  • On-screen keys can include map scroll arrows or a map scroll stick. Hold one and the mouse waits at that edge or corner of the screen, so the map of a strategy game scrolls; let go and the cursor comes back where it was.
  • Slide your thumb from one arrow to the next to change direction without the cursor jumping back in between.
  • Games that scroll only while the button is held at the edge get it held for them.
All 4 changes
  • Map scroll works whether you tap to click or use the screen as a touchpad.
v1.3.25

Tap or touchpad, with every gesture shown

The first game you play by touch shows what your fingers do, you can play by tapping or as on a touchpad, and games that move their cursor at a speed of their own keep it under the pointer too.

Open
TapLeft click
LookUseTake
Tap with two fingersRight click
Hold, then moveDrag
Spread two fingersSelect
  • On a phone or tablet, the first game you play shows what your fingers do: tap to click, two fingers for a right click, hold then move to drag, spread two fingers for a selection box. Settings keeps the same drawings.
  • Settings on a phone or tablet has a Touch choice: Tap to click puts the cursor where you touch, Touchpad slides it like a laptop touchpad. Each game remembers your choice.
  • Games that move their own cursor faster or slower than your mouse keep it under the pointer as well: the player works out how far each game moves its cursor, so it no longer drifts away or races ahead.
All 5 changes
  • A quick click on a laptop touchpad always reaches the game, even in games that only check the mouse buttons now and then.
  • The Catalog menu lists each way to browse, perspective, gameplay, setting and the rest, as one entry with a few examples instead of rows of words.
v1.3.24

Games at the speed they were tuned for

Many games that drew their scenes slowly now run at the processor speed they were tuned for, and games that stream take all their settings the next time you play, not only the compatibility ones.

  • Many games from the early and mid nineties get the processor speed they were tuned for instead of a slow default, so 3D scenes, characters and animation move smoothly instead of stuttering.
  • On a slower phone or tablet, a fast game gives up a little processor speed rather than its clock: music and timing stay right.
  • Games that stream now pick up every change to their settings the next time you play, processor speed, memory and sound included, where 1.3.22 brought only the compatibility settings.
v1.3.23

The cursor goes where you point

In games that draw their own mouse cursor, the cursor now sits right under your mouse or finger without capturing the mouse, a tap clicks exactly there, and a phone layout of on-screen keys can start from your desktop one.

  • Point-and-click adventures, strategy and other mouse games follow your mouse exactly, without clicking to capture it first: the game's own cursor sits under the pointer and lines up again whenever the pointer comes back onto the picture.
  • On a phone or tablet the cursor jumps under your finger and a tap clicks right there, even straight after a new scene. Holding then moving still drags, and a two-finger tap still right-clicks.
  • The on-screen joystick that moves the mouse is gentle when you push it a little and fast when you push it all the way.
All 6 changes
  • A controller or a keyboard that shows up as one no longer pushes the cursor to one side on its own.
  • In the on-screen keys editor, Copy from starts a phone or tablet layout from another screen, key size included, and outlines every key you change afterwards.
  • Newsflash brings short news about game ports, emulators and fan projects.
v1.3.22

Older games that start through their own launcher

Games whose little start program opens the real game no longer drop back to DOS right after "Now loading", streamed games get the same compatibility settings as the rest, and a game set to the classic DOSBox core really runs on it.

  • Older games that start through a small launcher of their own, which then opens the game itself, no longer return to the DOS prompt the moment they say "Now loading". Several classic strategy series start this way.
  • Games that stream get the same compatibility settings as every other game the next time you play, without waiting for their streamed version to be built again.
  • A game set to run on the classic DOSBox core starts on it every time, even if you switched the JIT compiler on in Settings. The JIT switch is not offered for such a game, because it needs DOSBox-X.
All 5 changes
  • Installed games that run without the JIT compiler now start offline as well.
  • Collections are tidier: smaller cards, two to a row on a phone, and a collection's page sums up who made it and what it holds in one line above smaller covers.
v1.3.19

Ranks that mean something, and pages that fit a phone

Levels climb slower and the top ranks now go to the people who write, post and share; the Cloud saves and Custom controls pages read well on a phone; and the homepage holds still once it has opened.

  • Levels come slower, and the top ranks belong to the people who give to the community: reviews, forum posts, uploads and shared controls. Playing, visiting, your library and ratings together earn up to 30 XP a day. Everyone's level was worked out again on the new curve.
  • The Cloud saves and Custom controls pages read well on a phone: their drawings lay their parts out one under another, and the action wheel fills the screen.
  • The featured games at the top of the homepage stay the ones you saw when the page opened. A reload still picks new ones.
All 8 changes
  • The Newsflash rail on the homepage shows each picture whole, plays short clips, and marks videos and albums. Nothing zooms when you point at it.
  • Games in your library wear a dark mark with a blue bookmark on their cover, in place of the white square.
  • In the footer, the link to the page you are on is blue.
  • The changelog shows Newsflash, the modern shooter controls, the bug button and faster streaming in motion.
  • A game that streams picks up changes to its files: its streamed version is built again from the new ones.
v1.3.18

Newsflash: quick news from the retro world

A new wall of short posts with a picture or a clip, read like a channel: react with animated emoji, leave a quick comment, follow it to hear about every new post, and see the newest right on the homepage.

johooDOOM's imps, thirty years onFireballs, pixels and a pistol, and it plays right here.42131.5K · 5:12 PM1 commentJOjohooLara's first outing ran on a 486Tomb Raider asked for 8 MB of memory and a 486 DX4.1111.5K · 5:12 PMBe the first to commentJONewsflash11 posts · 8 followersFollowFollowingREACTAnimated emojiFOLLOWBell on new postsNEW POSTAt the bottomjohooDOOM's imps, thirty years onFireballs, pixels and a pistol, and it plays right here.42131.5K · 5:12 PM1 commentJOjohooLara's first outing ran on a 486Tomb Raider asked for 8 MB of memory and a 486 DX4.1111.5K · 5:12 PMBe the first to commentJONewsflash11 posts · 8 followersFollowFollowing
  • Newsflash is new: short posts with pictures, albums, clips and videos, newest at the bottom, and older ones arrive as you scroll up.
  • React to a post with animated emoji, one reaction each, and see how many people picked which.
  • Leave a quick comment under any post, with the site's emoji.
All 6 changes
  • Follow Newsflash and every new post rings your bell; the menus show how many posts you haven't seen yet.
  • The homepage shows the newest games first, then the latest Newsflash posts, then the genres and what's trending.
  • Turning a page in the catalogue, your library or the wanted list takes you back to the top of the list.
v1.3.16

A clearer About, a smoother controls editor

The About page now shows everything you can do here, and the touch keyboard editor keeps the game moving while you work, tests with your own toggle, and copies a layout from one screen to another in a click.

  • The About page is new: what you can do here at a glance, from playing in the browser and saves that follow you to touch controls, playing together, your library and asking for a game.
  • In the touch keyboard editor the game behind the keys keeps moving instead of freezing after a moment.
  • Test in the keyboard editor now plays like the game: the keyboard button puts the keys over the game, under it or away, and your real keyboard and gamepad work while you test.
All 6 changes
  • A tablet or phone layout with no keys yet offers to copy the desktop one, and a right-click on the editor's canvas copies keys from any other screen.
  • View all in the notifications menu closes the menu as it opens your notifications.
  • The status page names each service by what it does for you.
v1.3.15

Featured art, framed

The pictures behind the featured games on the homepage are now cut to the exact shape of their frame, so the game's art shows whole and sharp.

  • The featured games at the top of the homepage show their art cut to the frame's own shape, sharp on high-resolution screens, instead of an image cropped by the page.
v1.3.14

A steadier game page

The streaming card beside Play keeps its size while it checks what is on your device, so a game's page no longer jumps as it loads.

  • A game's page holds still while it loads: the streaming card keeps the same size before and after it has checked what is on your device.
  • Once a game is fully on your device, the card says so and leads to your downloaded games.
v1.3.13

Series and trails, tidied

Games from the archive are filed under their series name alone, breadcrumbs stay on one line, and the Custom controls banner on Pricing shows the game at full size.

  • Doom, Quake, Blood, Heretic and Hexen, Duke Nukem and the rest are filed under their series name alone, not a list of sound cards and themes, so their series pages and the series card on each game read right.
  • Breadcrumbs stay on one line on every page: a long title ends in an ellipsis instead of wrapping.
  • On the pricing page the Custom controls banner shows the game at its full height, with a button to the feature page.
v1.3.12

Classic shooters, modern controls

Duke Nukem 3D, Blood, Shadow Warrior, Quake, Doom, Hexen and their kin now start with W A S D and mouse aim, and the touch keyboard and gamepad match.

W · walk forwardA D · step asideMouse · aim, forward looks upClick or F · fireSpace · jumpE · useQWFWDWFWDEUSEEUSEALEFTALEFTSBACKDRIGHTDRIGHTFFIREFFIRECtrlSpaceJUMPSpaceJUMPW · walk forwardA D · step asideMouse · aim, forward looks upClick or F · fireSpace · jumpE · useQWFWDWFWDEUSEEUSEALEFTALEFTSBACKDRIGHTDRIGHTFFIREFFIRECtrlSpaceJUMPSpaceJUMP
  • Build, Quake and Doom engine games start with W A S D, mouse aim with the mouse pushed forward looking up, left click or F to fire, E to use and Space to jump. Nothing needs Ctrl or Alt, so Ctrl + W no longer closes the tab mid-fight.
  • Their Controls tab, on-screen keyboard and gamepad follow the new keys. On a gamepad the left stick walks and strafes, the right stick aims.
  • Duke Nukem 3D, Blood and Shadow Warrior no longer flicker: they run at 800 × 600, a size the player's graphics card can show without tearing.
All 8 changes
  • Picking the Gravis Ultrasound in a game's sound menu works instead of stopping the game.
  • A community feed line about several games added to a library leads to that player's profile, when it is public.
  • The name on a profile sits right under its join date again.
  • PRO is three marks now: a gold PRO after the name while you are a member, the PRO badge beside your rank for good once you have paid, and the diamond on your avatar on the yearly plan, for as long as it runs.
  • In the forum the PRO badge sits under your rank, the same size as it, and the gold PRO after your name. The diamond in the account menu holds still.
v1.3.11

A blog that reads better

Blog posts are set like a magazine — a centred headline, a wide cover, a narrower column of text — and the latest posts now show on the homepage.

  • Posts have a centred headline with the byline and share buttons under it, a wider cover and a narrower column of text that is easier to read.
  • Share a post from beside its byline or from the bar at its foot, now with X and Reddit icons.
  • The homepage has a rail of the latest blog posts above the about section.
All 7 changes
  • Related posts under an article scroll sideways instead of wrapping into rows.
  • Opening a post shows a placeholder shaped like the post, not the blog's grid of tiles.
  • A back button sits at the right of the breadcrumbs on every post.
  • The arrows on every rail fade out at its ends.
v1.3.10

Cloud saves, shown

A new Cloud saves page shows a save made on one device carrying on from the same moment on another, and the Custom controls page got a cleaner design.

Saved in cloudThis computerLoaded · slot 2Your phoneSaved in cloudThis computerLoaded · slot 2Your phone
Follows you to every device
FREE1 slotE1M1 · Hangar3 days ago1PRO7 slotsE1M1 · Hangar3 days ago1E1M2 · Nuclear Plant2 days ago2E1M3 · Toxin Refineryyesterday3E1M4 · Command Control5 hours ago4E1M5 · Phobos Lab2 hours ago5E1M6 · Central Processing40 min ago6E1M7 · Computer Stationjust now7FREE1 slotE1M1 · Hangar3 days ago1PRO7 slotsE1M1 · Hangar3 days ago1E1M2 · Nuclear Plant2 days ago2E1M3 · Toxin Refineryyesterday3E1M4 · Command Control5 hours ago4E1M5 · Phobos Lab2 hours ago5E1M6 · Central Processing40 min ago6E1M7 · Computer Stationjust now7
7 slots a game
YOUR SAVESDOOME1M3 · 2 hours agoSlot 1Tomb RaiderThe Caves · importedSlot 2ExportImportYour filesdoom-slot1tomb-raiderYOUR SAVESDOOME1M3 · 2 hours agoSlot 1Tomb RaiderThe Caves · importedSlot 2ExportImportYour filesdoom-slot1tomb-raider
Out to a file and back
  • The new Cloud saves page shows what PRO does for your saves: they sync to every device, seven slots a game, safe when the browser is cleared, and out to a file and back.
  • The Custom controls page is redesigned, with the action wheel and every touch gesture drawn and moving.
  • Pricing links each saves and controls perk to its page, and both pages are in the footer.
All 5 changes
  • The roadmap is up to date: custom controls shipped, ready-made controls for every game come next.
  • The drawings across PRO pages are quieter and more compact, with labels that sit evenly in their boxes.
v1.3.9

Custom controls

Make your own touch keyboard and gamepad mapping for any game, try it in the game before you save, and share it with one press.

Keyboard editorSaved · to your controlsUnsaved changes · to your controlsAddTestSaveSave44 pxLAYERSMain4Grid · Actions · 4 × 2100%MoveActionsCtrlAltEscSpaceAdd a keyPick one key, or switch to Combination.Search keys…LettersModifiersNavigationNumbersCtrlAltShiftSpaceTabEscEnterBackspaceCapsCancelAdd keyTesting the keysBack to editing
Gamepad editorPlug in a controller and press a button
LTRTLBRBABXY
  • Custom controls come with PRO: your own on-screen keyboard and controller mapping for any game, shown on the new Custom controls page.
  • PRO members wear a blue diamond on their avatar — it turns now and then and spills a little pixel glitter — and PRO after their name.
  • Test plays the game with your keys as they are, before you save.
All 12 changes
  • Share your controls right after saving, from the game. Players vote with a heart.
  • Right-click the keyboard editor for a new grid, a preset or a layer. The editors have new, clearer icons.
  • The gamepad editor draws a controller that looks like the real one.
  • Two fingers spread on the game draw a selection box, and the player's Settings list every touch gesture.
  • The pricing page shows what PRO adds, each perk drawn and moving.
  • The changelog got shorter: a sentence, the new thing itself in motion, three highlights.
  • Unread notifications turn the bell blue and ring it now and then, instead of a number.
  • The keyboard editor no longer weighs on the game while it is open, Firefox included.
  • Your account menu shows your rank and level more clearly; forum posts show the rank smaller under the avatar.
v1.3.8

Tidier profiles and a clearer forum

Profiles and your dashboard sit lower and fit long names, forum posts show who wrote them more clearly, and ranks sit properly centred.

  • Your profile and dashboard banner is lower: the buttons sit at the top right, your level and badges are small print beside the date you joined, and a long name fits on one line. Hover a badge such as Archivist to see what earned it.
  • The rank card beside your profile is more compact, with the way to the next level and the next rank on one line.
  • In the forum, names are bigger, the rank under each avatar is larger and stands on its own, and the one who started the thread is marked Author under it.
All 7 changes
  • Replying in the forum shows your own picture beside the box.
  • Avatars without a picture are a plain dark grey, and the online dot is smaller.
  • Ranks look centred on their tiles: each one is placed by where its weight sits, so a General's three stars no longer ride high.
  • The welcome line on your dashboard stays on one line, and a long name no longer stretches the header.
v1.3.7

Bigger avatars, a cleaner forum and where to buy

Avatars are bigger and wear their marks in the corners, the forum is calmer and easier to find your way back in, game pages say where a game is sold today, and news posts always come with a picture.

TOP RIGHTOnline nowTOP LEFTPRO memberBOTTOM RIGHTThe teamBOTTOM LEFTRankAL
  • Avatars are bigger everywhere, and the ones without a picture are a quiet dark grey. Each corner means one thing: the PRO star top left, online top right, the team's crown or shield bottom right, and on profiles your rank bottom left.
  • Ranks stand on a dark hexagon, under your avatar in the forum and on your profile, where your rank card now sits in a frame of its own. The rank's name is on your profile only, so posts and reviews stay uncluttered.
  • In a forum thread, a back button sits at the top, the one who started the thread is marked Author, and boards and threads darken softly under the pointer instead of lighting up.
All 7 changes
  • A game page shows where the game is sold today, GOG and Steam among them, in a Where to buy box. News posts about one game get the same box.
  • Every news post comes with a cover picture, and a screenshot from the archive when the story is about a game you can play here.
  • On a phone the catalogue's Browse by rows fit the screen: what does not fit folds into a … menu. On a small tablet the filter and sort buttons line up the way they do on a phone.
  • Opening a menu no longer makes the sidebar's scrollbar blink, and a button you clicked no longer keeps an outline after its menu closes.
v1.3.6

Ranks with insignia, forum rooms and game news

Everyone wears a rank beside their name now. The forum opens with rooms for every kind of talk. The blog brings game news from around the web. Streamed games no longer get stuck after an uninstall.

Private First ClassPrivate First ClassLevel 3RecruitPrivatePrivate First ClassLance CorporalCorporalSergeantStaff Sergeant
  • Ranks you can see: an insignia under your avatar in the forum and beside your name in reviews, on your profile and on the leaderboard. Twenty-five ranks from Recruit to General of the Archive come with XP, and the first ones arrive within days.
  • The team can also give ranks by hand: honours, expert and contest ranks, and a few anti-ranks for the ones who earned those. PRO members wear a PRO badge as well. Every rank is on the new Ranks page.
  • The forum has rooms for introductions, news, bug reports, general talk, game help, multiplayer, setup and hardware, mods and fan projects, and off-topic.
All 9 changes
  • The blog brings game news from around the web, old and new, written up for the site with a link to where each story came from.
  • A streamed game that was open in another tab while you uninstalled or updated it no longer hangs on Preparing game files. Uninstalling one that is open elsewhere tells you to close that tab first.
  • Installed games shows the right size of streamed games in every browser, Firefox included.
  • Games whose installer looks for an empty folder, Discworld among them, start the game instead of the installer.
  • A game that is not playable yet says so clearly, and asking for a playable version is one bright button. The bug button is a bigger beetle, and reporting a problem uses switches that stay put.
  • On a phone the header shows the PRO badge, and a small NEW tag beside the logo points to what changed in the latest release.
v1.3.5

A bug button you can find

The button for reporting a game that doesn't work stands out on every game page, and the FAQ says how to use it.

Play in browser+ Add to libraryInstall game7.1 MBManage savesYou're the first!1Report sent: you hear back when it is fixedSomething not working? Report a bugREPORT A PROBLEMDoom IIGame does not start or crashesSound is wrongPicture is wrongSound is wrongNo music after the intro, only the soundeffects. Same in Chrome and Firefox.CancelSend reportPlay in browser+ Add to libraryInstall game7.1 MBManage savesYou're the first!1Report sent: you hear back when it is fixedSomething not working? Report a bugREPORT A PROBLEMDoom IIGame does not start or crashesSound is wrongPicture is wrongSound is wrongNo music after the intro, only the soundeffects. Same in Chrome and Firefox.CancelSend report
  • The bug button beside Like on a game's page is gold now, with a clearer beetle on it, so it reads as something to press rather than decoration. Hover it and it says what it is for; once your report is in it turns into a green tick.
  • The Frequently asked section on the pricing page explains how to report a game that doesn't work, and that you hear back when it is fixed.
v1.3.4

Streamed games start in seconds

Big games that stream start three to four times sooner, their CDs come along when the game downloads for offline play, and games that remember where they were installed start again.

BEFORE · ONE BY ONEReady in 16 sNOW · MANY AT ONCEReady in 5 sBEFORE · ONE BY ONEReady in 16 sNOW · MANY AT ONCEReady in 5 s
  • Big games that stream are ready much sooner: what a game needs before its first screen now arrives many pieces at a time instead of one after another. Constructor went from about 16 seconds to under 5 in Chrome, and from 19 to 5 in Firefox.
  • A streamed game's CD is now part of the background download and of Download all. Before, it was left out, so the game could not play its CD offline.
  • Games that wrote their install folder into their own settings start again instead of quitting right after their menu. Constructor was one of them.
v1.3.3

Series, a bug button on every game, and controls laid out for two thumbs

A game's page lists the other entries of its series, and anything wrong with a game is one click to report. The on-screen keyboard and gamepad follow the conventions thumbs expect. The membership goes by PRO.

  • Games come in series: a game's page lists the other entries you can play here, in order, and every series has a page of its own in the catalogue (Catalog → Series). Sequels file themselves as they arrive.
  • Found something wrong with a game? Signed in, the bug button beside Like on its page sends a report: wrong game, no sound, a broken picture, wrong on-screen keys or gamepad mapping, missing gamepad support, or anything else. You hear back in your notifications when it is fixed or answered.
  • The on-screen keyboard is laid out for two thumbs: the stick on the left with Esc tucked in the corner above it, the game's main actions under the right thumb (a jump first, then fire, then use), the switches to the other layers above them with a row to spare, and Enter in the middle only when the game asks for it. Keys are half as big again on a tablet.
All 8 changes
  • Gamepads follow the same conventions: jump on A, fire on the trigger of a shooter and on X elsewhere, run held on the left trigger, a map on Y, and the extra keys on a wheel that names them in full. Nothing on a pad can quit the game.
  • The Controls tab says what the players' section is for: touch and gamepad controls made by players for the browser player, as opposed to the real keys above.
  • Games that support the Roland MT-32 get it switched on by themselves when their build arrives, so more games play with their best music.
  • The membership goes by PRO: Go PRO in the header, PRO on the pricing page. The plan itself is still called Supporter, which is the name on the invoice.
  • Saving in a game shows one message instead of two.
v1.3.2

Covers that come alive, and controls made by players

Rest the pointer on a game's cover and it plays a few seconds of the game, and every game can get on-screen controls made by its players.

  • Rest the pointer on a cover, or hold it with a finger, and the card plays a few seconds of the game. A quick sweep across the grid starts nothing.
  • Make your own controls: build an on-screen keyboard or a gamepad map for a game right in the game, in three steps, and share it. Players vote, pick the one they play with, and the best become the game's own. Sharing earns XP.
  • More games start: every game gets 618 KB of free memory, so games that said "Insufficient memory", Dune II with MT-32 music among them, now run.
v1.3.1

A clearer library, categories one click away, and a keyboard for thumbs

Your library has one plain button on every game, the catalogue opens with its categories, and a game's categories lead somewhere. The on-screen keyboard is laid out like a gamepad.

  • One library button on a game's page: Add to library, then Playing, Want to play, On hold or Completed, each with a line saying what it means. The library has a tab for each, and Remove is in the same menu.
  • Browse by category: the catalogue opens with a row of categories (genre, perspective, gameplay, setting, theme, pacing, art style) and their biggest picks, and the Catalog menu in the header lists them too.
  • A game's categories are grouped by kind, and every one leads to the games that share it, instead of a heap of tags that led nowhere.
All 10 changes
  • Jump back in fits a phone: a title gets two lines instead of an ellipsis, and the row always fills, four across, three and three on a tablet, two and two on a phone.
  • The activity feed stays readable: games added together are one line, clicking a shelf back and forth no longer pushes it to the top, and no single member can fill the feed.
  • New accounts are named after the Google profile, the first name and an initial with a matching @handle, instead of a generated nickname. Both can be changed in Settings.
  • A game released in several languages or editions is one title, with a picker beside Play.
  • The on-screen keyboard is built for thumbs and laid out like a gamepad: the keys a game uses most are the biggest, and letters and numbers are always at hand.
  • Games run faster where the browser allows it, start sooner, and the ones asking for 1024×768 or 1280×1024 now start too. A streamed game says when an update is ready and keeps its loader up until the drive is there.
  • Pictures show the moment they arrive, slide-out panels close with a drag, search finds every title, and after an update nobody is left on an old version of a page.
v1.3.0

A tidier settings panel, and saves that survive closing the tab

The settings panel folds into sections, the download indicator moves out of the way, and a save made just before you close the tab is kept.

  • The settings panel folds: each section is a heading, one opens at a time, and the small print is bigger and shorter.
  • While a streamed game finishes downloading, a small indicator sits in the top corner instead of a card over the controls.
  • A save made just before you close the tab is kept: the page waits until the upload has finished.
All 4 changes
  • The on-screen keyboard under the game is as tall as its keys: rearranging it no longer leaves an empty band.
Next

Everything we haven't built yet is on the roadmap.