Changelog
Every release so far, newest first. We list the things you can see and use; the rest lives in the repo.
The Best DOS Games list is now computed from real reviews and real play time, memberships can go live properly, and the roadmap says exactly what we're building next.
- The Best DOS Games ranking is measured, not chosen. Each title's score comes from member reviews, weighted by how many there are, with a small nudge from how much people actually play it — and every row shows the reviews, players and hours behind its number, so you can check the order rather than trust it.
- The roadmap has been rewritten in plain language. Everything under “Live now” is something you can go and use today, and what we're building next is spelled out: faster emulation, proper 3dfx Voodoo support, cleaner sound, an on-screen keyboard for every game, and gamepad support wherever a game was built for one.
- Supporter memberships and one-off contributions can now be switched on end to end, with a check that verifies the payment setup before anyone is asked to pay.
- New notifications for the games you care about: when a title in your library is published or its playable build is rebuilt, you hear about it live. There's a switch for it in your notification settings, and a Games tab in your inbox.
- Ranks got a rewrite. The ladder now climbs the way DOS knowledge actually did — from Floppy Swapper through CONFIG.SYS Conjurer and 640K Liberator to MT-32 Maestro — and more of what you do on the site earns XP: rating a game, backing one in the queue, opening a room, making a friend, and having your collection liked.
- Loading placeholders finally match the page that replaces them, so the catalog and your library stop growing under the cursor a second after they appear. The homepage got one too.
- Every public string on the site, and the title and description templates search engines see, can now be rewritten from one screen — so the same engine can run an entirely different archive.
Every playable title now says how well it actually runs, discs switch from the player's sidebar, and the guard that was catching people who browse quickly has been taught the difference.
- Playable games carry a compatibility rating in their Specs: fully playable, playable, barely playable, or a straight warning when it isn't. Where there's a known problem, the page says what it is and whether anyone is working on it.
- Multi-disc games got their own button in the player's sidebar, with a badge showing which disc is currently in the drive. No more hunting through Settings when the game asks for disc 2.
- The save-slots panel fits a phone properly — one readable row per slot instead of a table that spilled off the screen.
- Browsing fast no longer looks like scraping. The anti-bot guard now targets scripts rather than people, and on the rare occasion it does step in, the page tells you exactly how long it will be.
- Streamed games can pull the whole title down in the background while you play, with visible progress, so a replay starts instantly and works offline.
- Game write-ups are being reworked to read like someone actually played the game: what the first few minutes are like, what still holds up, and what plainly doesn't.
Multi-CD titles change discs mid-game — streamed ones included — plus screenshots and clips straight from the player, and a catalog that remembers how you like to browse.
- Multi-disc games can swap discs while you play. Open Settings in the player, pick the disc the game is asking for, and carry on — no reload, no reinstall.
- Disc swapping works on streamed titles too: the big CD-era games stream every disc instead of downloading the whole set up front, and installing one for offline play now fetches all of its discs.
- Capture what's on screen without leaving the game — a screenshot, or a short clip of the last few seconds of play.
- Spoilers stay hidden until you ask for them. Marked-up passages in articles, reviews and forum posts now reveal on click, everywhere.
- The catalog remembers how you browse — grid or list, your sort, your status filter — per browser, without ever remembering what you searched for.
- “Now playing” shows one entry per player instead of stacking up a row per session.
Supporter memberships open up, saves get an upload queue you can see, and articles and reviews finally read like articles and reviews.
- Supporter membership arrives: no ads anywhere, cloud saves that follow you between devices, more save slots per game, and import / export of your saves as files.
- Every game stays free. Free accounts keep their progress in the browser — one slot per game — and see ads; the pricing page now says exactly that, with a plain comparison of what changes.
- Stop paying and nothing is deleted. Your stored saves stay put, remain downloadable, and come straight back if you subscribe again.
- Cloud saves gained a visible queue: saves made offline are listed by game and slot, with one click to upload them all.
- Conflicts explain themselves. When a slot differs between this browser and your account, the page says which copy is newer and offers a straight choice instead of jargon.
- The emulator now tells the truth about where a save went — “Saved in browser” when it stayed on your device, “Saved in cloud” only when it really synced.
- Reviews can be written properly: headings, lists, quotes and links, all styled the same way articles are.
- Articles read better — a wider column, real bullets and numbering, generous spacing between list items, and pull quotes set in a serif face that actually looks like a quote.
- Images in articles can be placed: inline, centred, floated left or right with text wrapping, column width, or full width.
- Every game page now ends with a call to action — play it if there's a build, or ask for one if there isn't.
- Breadcrumbs are easier to hit and easier to read.
- Move a game to a shelf from its page — Playing, Paused, Completed or Wishlist — so the library filters finally have something to filter.
Clearer installs, a catalog that keeps up with itself, and profile stats that mean what they say.
- Choose where a game installs — pick your storage before the download starts, and watch quieter, clearer progress while it runs.
- Newly published titles show up in the catalog straight away instead of on a delay.
- Sorting says what it does: “Recently added” orders by when a title joined the archive, “Release year” by when it came out, and “Most viewed” now genuinely ranks by views.
- Playtime counts only the time you're actually in the game, so the hours on your profile match the sessions you played.
- Reset your play statistics whenever you like, from the dashboard. Library, saves, reviews and XP stay untouched.
- Your dashboard activity now covers what you actually do here — sessions played, forum replies, collections and level-ups, not just library changes.
- Pick your own public handle in settings — it sets your profile address and how people mention you.
- Room invites, knocks and mentions now follow your notification settings.
- Profiles and community feeds list published titles only.
- Opening a menu no longer nudges the page sideways.
- On phones, returning to a game keeps the player's top bar where it belongs.
- The copyright and takedown pages rewritten in plain language, with one contact address that reaches us.
A fix round focused on save states — especially for the big streamed titles — plus a cleaner saves dashboard and a smoother status page.
- Saving now works reliably in streamed heavyweights — progress in big CD-era titles persists across sessions and syncs to the cloud like everywhere else.
- The game tells you where your progress loaded from — cloud or this device — every time you launch.
- Cloud saves dashboard redesigned: one tidy row per game with a sync status at a glance, and every action in one place — much friendlier on phones.
- Saves that never made it to the cloud (offline play, failed sync) are now visible per game, with one-click manual sync.
- Deleting a save from the dashboard now sticks — it no longer reappears on your next launch.
- Cleaner touch play — removed the leftover on-screen buttons that could appear over games on phones; our own touch controls remain.
- Status page charts redrawn: steady, readable latency lines that no longer drift or smudge.
The first stable release. Everything below has been live for a while and battle-tested — 1.0 marks the point where the whole platform holds together: browse, play, save, meet people, come back.
- Play in the browser — preserved titles boot straight into our DOSBox build, with gamepad support, a virtual keyboard on touch screens and per-game tuning.
- Multiplayer lobbies — host or join IPX-over-WebRTC sessions with an in-game player list, chat feed and live connection stats.
- Cloud saves — save states follow you across devices, with slot history and one-click restore.
- Streamed heavyweights — big CD-era titles stream from the server as you play instead of downloading gigabytes up front.
- 3Dfx and Roland MT-32 — Glide-accelerated releases and authentic MT-32 music where a game supports them.
- Soundtracks — original game music, tracker and chiptune formats included, in a site-wide floating player.
- Community — forums, reviews backed by real recorded playtime, XP levels, a cheats database, manuals and trailers.
Road to 1.0
- Multiplayer grew its in-game layer: player join/leave toasts, a chat feed, link-quality stats, and sessions that survive a backgrounded tab.
- The catalog grows in bulk now — preservation imports land complete with metadata, covers, screenshots, manuals and soundtracks.
- Live status page with realtime latency charts for every backing service.
- One emulator core: DOSBox-X with 3Dfx (Glide) bundles, worker-thread boot and MT-32 ROM support.
- Streamed builds for heavy titles — sector streaming instead of full downloads.
- Supporter memberships, pricing and the supporters wall.
- A curated homepage hero with rotating showcases.
- dos.games opens: the catalog, browser play, the install flow and the design system.
- Multiplayer rooms and the lobby directory arrive, on self-hosted signaling.
- Cloud saves ship end-to-end, with a dashboard and per-device auto-sync.
- Forums with a rich-text editor, XP levels, the cheats database and browse-by-taxonomy pages.
- Soundtrack albums with the floating music player.
Everything we haven't built yet is on the roadmap.
View the roadmap