Changelog
What shipped, when — player-facing changes only. The full commit history stays in the repo; this page is the human version.
Supporter memberships open up, saves get an upload queue you can see, and articles and reviews finally read like articles and reviews.
- Supporter membership arrives: no ads anywhere, cloud saves that follow you between devices, more save slots per game, and import / export of your saves as files.
- Every game stays free. Free accounts keep their progress in the browser — one slot per game — and see ads; the pricing page now says exactly that, with a plain comparison of what changes.
- Stop paying and nothing is deleted. Your stored saves stay put, remain downloadable, and come straight back if you subscribe again.
- Cloud saves gained a visible queue: saves made offline are listed by game and slot, with one click to upload them all.
- Conflicts explain themselves. When a slot differs between this browser and your account, the page says which copy is newer and offers a straight choice instead of jargon.
- The emulator now tells the truth about where a save went — “Saved in browser” when it stayed on your device, “Saved in cloud” only when it really synced.
- Reviews can be written properly: headings, lists, quotes and links, all styled the same way articles are.
- Articles read better — a wider column, real bullets and numbering, generous spacing between list items, and pull quotes set in a serif face that actually looks like a quote.
- Images in articles can be placed: inline, centred, floated left or right with text wrapping, column width, or full width.
- Every game page now ends with a call to action — play it if there's a build, or ask for one if there isn't.
- Breadcrumbs are easier to hit and easier to read.
- Move a game to a shelf from its page — Playing, Paused, Completed or Wishlist — so the library filters finally have something to filter.
Clearer installs, a catalog that keeps up with itself, and profile stats that mean what they say.
- Choose where a game installs — pick your storage before the download starts, and watch quieter, clearer progress while it runs.
- Newly published titles show up in the catalog straight away instead of on a delay.
- Sorting says what it does: “Recently added” orders by when a title joined the archive, “Release year” by when it came out, and “Most viewed” now genuinely ranks by views.
- Playtime counts only the time you're actually in the game, so the hours on your profile match the sessions you played.
- Reset your play statistics whenever you like, from the dashboard. Library, saves, reviews and XP stay untouched.
- Your dashboard activity now covers what you actually do here — sessions played, forum replies, collections and level-ups, not just library changes.
- Pick your own public handle in settings — it sets your profile address and how people mention you.
- Room invites, knocks and mentions now follow your notification settings.
- Profiles and community feeds list published titles only.
- Opening a menu no longer nudges the page sideways.
- On phones, returning to a game keeps the player's top bar where it belongs.
- The copyright and takedown pages rewritten in plain language, with one contact address that reaches us.
A fix round focused on save states — especially for the big streamed titles — plus a cleaner saves dashboard and a smoother status page.
- Saving now works reliably in streamed heavyweights — progress in big CD-era titles persists across sessions and syncs to the cloud like everywhere else.
- The game tells you where your progress loaded from — cloud or this device — every time you launch.
- Cloud saves dashboard redesigned: one tidy row per game with a sync status at a glance, and every action in one place — much friendlier on phones.
- Saves that never made it to the cloud (offline play, failed sync) are now visible per game, with one-click manual sync.
- Deleting a save from the dashboard now sticks — it no longer reappears on your next launch.
- Cleaner touch play — removed the leftover on-screen buttons that could appear over games on phones; our own touch controls remain.
- Status page charts redrawn: steady, readable latency lines that no longer drift or smudge.
The first stable release. Everything below has been live for a while and battle-tested — 1.0 marks the point where the whole platform holds together: browse, play, save, meet people, come back.
- Play in the browser — preserved titles boot straight into our DOSBox build, with gamepad support, a virtual keyboard on touch screens and per-game tuning.
- Multiplayer lobbies — host or join IPX-over-WebRTC sessions with an in-game player list, chat feed and live connection stats.
- Cloud saves — save states follow you across devices, with slot history and one-click restore.
- Streamed heavyweights — big CD-era titles stream from the server as you play instead of downloading gigabytes up front.
- 3Dfx and Roland MT-32 — Glide-accelerated releases and authentic MT-32 music where a game supports them.
- Soundtracks — original game music, tracker and chiptune formats included, in a site-wide floating player.
- Community — forums, reviews backed by real recorded playtime, XP levels, a cheats database, manuals and trailers.
History
Road to 1.0
month by month
July 2026
- Multiplayer grew its in-game layer: player join/leave toasts, a chat feed, link-quality stats, and sessions that survive a backgrounded tab.
- The catalog grows in bulk now — preservation imports land complete with metadata, covers, screenshots, manuals and soundtracks.
- Live status page with realtime latency charts for every backing service.
June 2026
- One emulator core: DOSBox-X with 3Dfx (Glide) bundles, worker-thread boot and MT-32 ROM support.
- Streamed builds for heavy titles — sector streaming instead of full downloads.
- Supporter memberships, pricing and the supporters wall.
- A curated homepage hero with rotating showcases.
May 2026
- dos.games opens: the catalog, browser play, the install flow and the design system.
- Multiplayer rooms and the lobby directory arrive, on self-hosted signaling.
- Cloud saves ship end-to-end, with a dashboard and per-device auto-sync.
- Forums with a rich-text editor, XP levels, the cheats database and browse-by-taxonomy pages.
- Soundtrack albums with the floating music player.
Curious where things are headed next?
View the roadmap