Picking up right after its predecessor, Crusader: No Regret drops you into a cold lunar mining facility armed with an unrestrained arsenal and a willingness to vaporize World Economic Consortium guards.
Forty-six hours after escaping the destruction of the WEC space station, the Captain manipulates his pod to touch down on a lunar extraction base. The corporation uses this facility to mine Di-Corellium, a radioactive compound critical to their hold on power, while working political dissidents to death. There are no friendly Resistance hideouts to return to between assignments this time. You land on the lunar surface, pick up a weapon, and push forward through 10 sprawling levels without a breather.
Developer ORIGIN Systems, Inc. built the game on an upgraded version of the engine originally created for Ultima VIII: Pagan. Director and programmer Tony Zurovec tuned the engine specifically for dense tactical gunplay, presenting the base from a diagonal-down isometric viewpoint. That perspective lets you scan entire corridors, spotting patrolling guards, surveillance cameras, and automated turrets well before you step into their line of fire.
When this sequel launched in 1996 under publisher Electronic Arts, Inc., reviewers at GameSpot declared it "simply the best action/adventure game in its class." Some critics grumbled that the structure felt more like a refined level pack than a full leap forward, especially with the live-action FMV cutscenes dialed back. Yet the tighter focus on continuous action worked to its advantage, removing down-time and keeping you trapped inside enemy territory.
The original game forced players to juggle inventory space, capping how many guns the Captain could carry to five at any given time. This entry throws that restriction out entirely, letting you carry every weapon you recover across the lunar base. Switching on the fly from a rapid-fire plasma gun to remote detonation charges changes how you solve firefights, encouraging you to lay traps for incoming squads instead of just shooting from cover.
That expanded arsenal shines because the environment breaks apart so reliably under fire. Fuel canisters leak and ignite, glass walls shatter, and control panels spark when stray rounds hit them. You can hack terminal screens to take direct control of security cameras and mounted turrets, clearing out a room full of WEC guards without ever drawing your own sidearm. When weapons do make contact, the unique kill animations leave no doubt about what each firearm does.
Surviving the heavily defended moon base requires mastering several core mechanics:
The weapons carry flavor that shows up in unexpected places. Readers who actually opened the physical instruction manual found short background entries for each piece of military gear, including a note detailing how the horrific "XP-5 Broiler" microwave gun gained notoriety during the Famine Wars. That level of industrial detail makes the sci-fi setting feel grounded and hostile.
Getting used to direct keyboard controls is the first real hurdle for anyone loading up this action game today. Your soldier moves relative to his own orientation, requiring deliberate inputs to turn, sidestep, roll, or crouch. If you panic during an ambush and start mashing keys, you will usually end up somersaulting face-first into an active force field or taking a full blast from a shotgun guard.
Once you learn the rhythm of crouching to clear low ceilings and rolling around corners to dodge incoming missiles, the controls reveal their precision. Firefights feel like deliberate tactical skirmishes where positioning matters far more than fast mouse flicks. Audio hardware support was top-tier for its day, utilizing cards like the Sound Blaster 16 and AWE series to deliver thick mechanical thuds, screaming plasma blasts, and rich synth music composed by Andrew Sega and Dan Gardopée.
The overall difficulty remains unforgiving throughout the campaign, culminating in a brutal boss showdown against WEC Chairman Draygan in his personal mech suit. Without reading the key bindings or taking time to practice movement in empty rooms, fresh players will find the early levels incredibly punishing. Patience and careful movement are absolute requirements if you plan to reach the final sabotage target alive.
The development team at ORIGIN had a sense of humor about players trying to bypass their work. In the previous title, typing `jassica16` gave you full invulnerability and all weapons. If you try typing that exact same code into this sequel instead of the actual code (`loosecannon16`), the game pops up a snarky message on screen: "Of course we changed the cheats. Duh."
It does not stop at a witty text prompt, either. Immediately after the joke message disappears, the game teleports your character into a tiny, inescapable square room. Waiting inside that room are eight identical copies of Chairman Draygan, all packed into his full combat mech suit and ready to obliterate you instantly. According to the game's official Wikipedia page, planned sequels like Crusader: No Mercy and a handheld PSP port titled Crusader: No Pity were both canceled, leaving this lunar entry as the definitive final word for the series.
If you want a dense, tactical isometric shooter that demands actual discipline, this game holds up without giving you an easy ride. The destructibility of its levels and the weight of its weapons put modern retro-styled shooters to shame. It asks you to think before you step into a hallway, respect line of sight, and manage your movement like a professional soldier rather than an unstoppable action hero.
You can play Crusader: No Regret online directly in your browser without installing software or managing retro system configurations. Modern players usually forget that running everywhere draws immediate security attention, so practice using your crouch and roll keys before barging into your first lunar security office.
Picking up right after its predecessor, Crusader: No Regret drops you into a cold lunar mining facility armed with an unrestrained arsenal and a willingness to vaporize World Economic Consortium guards.
Forty-six hours after escaping the destruction of the WEC space station, the Captain manipulates his pod to touch down on a lunar extraction base. The corporation uses this facility to mine Di-Corellium, a radioactive compound critical to their hold on power, while working political dissidents to death. There are no friendly Resistance hideouts to return to between assignments this time. You land on the lunar surface, pick up a weapon, and push forward through 10 sprawling levels without a breather.
Developer ORIGIN Systems, Inc. built the game on an upgraded version of the engine originally created for Ultima VIII: Pagan. Director and programmer Tony Zurovec tuned the engine specifically for dense tactical gunplay, presenting the base from a diagonal-down isometric viewpoint. That perspective lets you scan entire corridors, spotting patrolling guards, surveillance cameras, and automated turrets well before you step into their line of fire.
When this sequel launched in 1996 under publisher Electronic Arts, Inc., reviewers at GameSpot declared it "simply the best action/adventure game in its class." Some critics grumbled that the structure felt more like a refined level pack than a full leap forward, especially with the live-action FMV cutscenes dialed back. Yet the tighter focus on continuous action worked to its advantage, removing down-time and keeping you trapped inside enemy territory.
The original game forced players to juggle inventory space, capping how many guns the Captain could carry to five at any given time. This entry throws that restriction out entirely, letting you carry every weapon you recover across the lunar base. Switching on the fly from a rapid-fire plasma gun to remote detonation charges changes how you solve firefights, encouraging you to lay traps for incoming squads instead of just shooting from cover.
That expanded arsenal shines because the environment breaks apart so reliably under fire. Fuel canisters leak and ignite, glass walls shatter, and control panels spark when stray rounds hit them. You can hack terminal screens to take direct control of security cameras and mounted turrets, clearing out a room full of WEC guards without ever drawing your own sidearm. When weapons do make contact, the unique kill animations leave no doubt about what each firearm does.
Surviving the heavily defended moon base requires mastering several core mechanics:
The weapons carry flavor that shows up in unexpected places. Readers who actually opened the physical instruction manual found short background entries for each piece of military gear, including a note detailing how the horrific "XP-5 Broiler" microwave gun gained notoriety during the Famine Wars. That level of industrial detail makes the sci-fi setting feel grounded and hostile.
Getting used to direct keyboard controls is the first real hurdle for anyone loading up this action game today. Your soldier moves relative to his own orientation, requiring deliberate inputs to turn, sidestep, roll, or crouch. If you panic during an ambush and start mashing keys, you will usually end up somersaulting face-first into an active force field or taking a full blast from a shotgun guard.
Once you learn the rhythm of crouching to clear low ceilings and rolling around corners to dodge incoming missiles, the controls reveal their precision. Firefights feel like deliberate tactical skirmishes where positioning matters far more than fast mouse flicks. Audio hardware support was top-tier for its day, utilizing cards like the Sound Blaster 16 and AWE series to deliver thick mechanical thuds, screaming plasma blasts, and rich synth music composed by Andrew Sega and Dan Gardopée.
The overall difficulty remains unforgiving throughout the campaign, culminating in a brutal boss showdown against WEC Chairman Draygan in his personal mech suit. Without reading the key bindings or taking time to practice movement in empty rooms, fresh players will find the early levels incredibly punishing. Patience and careful movement are absolute requirements if you plan to reach the final sabotage target alive.
The development team at ORIGIN had a sense of humor about players trying to bypass their work. In the previous title, typing `jassica16` gave you full invulnerability and all weapons. If you try typing that exact same code into this sequel instead of the actual code (`loosecannon16`), the game pops up a snarky message on screen: "Of course we changed the cheats. Duh."
It does not stop at a witty text prompt, either. Immediately after the joke message disappears, the game teleports your character into a tiny, inescapable square room. Waiting inside that room are eight identical copies of Chairman Draygan, all packed into his full combat mech suit and ready to obliterate you instantly. According to the game's official Wikipedia page, planned sequels like Crusader: No Mercy and a handheld PSP port titled Crusader: No Pity were both canceled, leaving this lunar entry as the definitive final word for the series.
If you want a dense, tactical isometric shooter that demands actual discipline, this game holds up without giving you an easy ride. The destructibility of its levels and the weight of its weapons put modern retro-styled shooters to shame. It asks you to think before you step into a hallway, respect line of sight, and manage your movement like a professional soldier rather than an unstoppable action hero.
You can play Crusader: No Regret online directly in your browser without installing software or managing retro system configurations. Modern players usually forget that running everywhere draws immediate security attention, so practice using your crouch and roll keys before barging into your first lunar security office.
How Crusader: No Regret is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Key mapping list is incomplete as retrieved from partial PLAYGUIDE notes.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Crusader: No Regret — each one verified and attributed.
Sign in to submitHow Crusader: No Regret is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Key mapping list is incomplete as retrieved from partial PLAYGUIDE notes.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Crusader: No Regret — each one verified and attributed.
Sign in to submit