
aka エイリアントリロジー
You enter the dark corridors of Alien Trilogy with a motion tracker beep sounding in your headphones, knowing one missed objective will void your whole mission.
Most shooters from the mid-nineties rewarded simple survival and finding the exit door. This action game works differently. It places Lt. Ellen Ripley into thirty distinct levels and forces her to clear strict duty lists. You must clear target kill counts, throw specific switches, or pick up designated items before the exit lift unlocks.
Reach the exit without finishing every required task, and the map forces you to replay the entire area from the beginning. That strict design turns every stage into a tension engine. You creep through dark hallways with a shoulder lamp equipped, constantly checking inventory targets. If your lamp battery dies, pitch darkness swallows the corridor until you track down spare power cells.
Your motion tracker clicks in real time when enemies shift position around corners. It only registers motion, so an idle facehugger lurking beside a doorway stays completely silent until it leaps. That mechanic keeps you edge-focused while checking every dark alcove with your shotgun raised.

The campaign splits across three major environments inspired by the original movie trilogy. You begin inside the colonist quarters on LV-426 before moving to the Fiorina 161 prison facility. The final stretch traps you inside the crashed alien derelict ship. Each section spans roughly ten missions and concludes with an Alien Queen boss battle.
The enemy roster covers the full xenomorph growth cycle alongside corporate opposition. You fight skittering facehuggers, swift chestbursters, fully grown warrior aliens, and four-legged dog aliens. Acclaim Entertainment, Inc. also packed levels with infected Weyland-Yutani employees and heavily armed security androids.
To survive those forces, Ripley relies on an aggressive arsenal. You start with a standard 9mm pistol and upgrade to a shotgun, pulse rifle, smartgun, and flamethrower. Grenades and seismic charges let you blast through cracked walls to unearth hidden supply caches filled with extra ammunition and medkits.

The development team at Probe Entertainment Ltd. designed the initial release for console hardware before bringing the game to PC. When this Alien Trilogy MS-DOS game arrived in early 1997, computer players immediately noticed the missing features. You could not save progress inside a level, meaning a late mistake meant losing twenty minutes of careful hunting.
Compared to native PC blockbusters like Quake or Duke Nukem 3D, the level geometry feels distinctly cramped. Hallways feature low ceilings and sharp right angles built around older hardware limits. The game does not allow changing control bindings or graphic options directly inside an active level.
Despite those missing PC conveniences, the atmospheric audio holds its ground. Composer Stephen Root delivered an uneasy industrial soundtrack that fits the dark corridors perfectly. Crisp sound effects like the pulse rifle burst and soundcard-rendered alien shrieks sound menacing through a Sound Blaster card.

This production was one of the earliest titles to utilize Acclaim's heavily promoted motion capture facility. Actors wore specialized capture rigs to digitize real human movement into visual character sprites. That effort gives the security soldiers and androids smooth walking animations when they advance on your position.
Players who hunted full map scores encountered a frustrating bug in Level 10, titled Drop Lifts. A map geometry mistake in certain versions blocks access to the final secret room. That flaw caps your maximum secret rating on that specific map at 75 percent no matter what explosives you bring.
To entice PC owners, the developers added a dedicated network deathmatch mode. Console owners only received single-player modes, making network play an exclusive treat for PC users. The multi-player mode allowed players to hunt each other inside the dark corridors of LV-426 over local networks.
The game still delivers a tense survival test if you treat its strict mission parameters with respect. The tight corridors, limited lamp battery, and facehugger ambushes around every corner create a pacing that modern shooters rarely attempt. Missing a final switch near the exit hurts, but clearing a tough map with three health points remaining feels earned.
You can play Alien Trilogy online right now without setting up old hardware or tweaking sound card IRQ values. You can launch this 1996 classic from 1996 directly in your window. Experience the full thirty-mission campaign, manage your pulse rifle rounds, and fight off xenomorphs in this browser session with nothing to install.
How Alien Trilogy is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Controls can be reconfigured in SETUP.EXE or through in-game setup utilities. Text cheat codes are typed directly during gameplay.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Alien Trilogy — each one verified and attributed.
Sign in to submitYou enter the dark corridors of Alien Trilogy with a motion tracker beep sounding in your headphones, knowing one missed objective will void your whole mission.
Most shooters from the mid-nineties rewarded simple survival and finding the exit door. This action game works differently. It places Lt. Ellen Ripley into thirty distinct levels and forces her to clear strict duty lists. You must clear target kill counts, throw specific switches, or pick up designated items before the exit lift unlocks.
Reach the exit without finishing every required task, and the map forces you to replay the entire area from the beginning. That strict design turns every stage into a tension engine. You creep through dark hallways with a shoulder lamp equipped, constantly checking inventory targets. If your lamp battery dies, pitch darkness swallows the corridor until you track down spare power cells.
Your motion tracker clicks in real time when enemies shift position around corners. It only registers motion, so an idle facehugger lurking beside a doorway stays completely silent until it leaps. That mechanic keeps you edge-focused while checking every dark alcove with your shotgun raised.

The campaign splits across three major environments inspired by the original movie trilogy. You begin inside the colonist quarters on LV-426 before moving to the Fiorina 161 prison facility. The final stretch traps you inside the crashed alien derelict ship. Each section spans roughly ten missions and concludes with an Alien Queen boss battle.
The enemy roster covers the full xenomorph growth cycle alongside corporate opposition. You fight skittering facehuggers, swift chestbursters, fully grown warrior aliens, and four-legged dog aliens. Acclaim Entertainment, Inc. also packed levels with infected Weyland-Yutani employees and heavily armed security androids.
To survive those forces, Ripley relies on an aggressive arsenal. You start with a standard 9mm pistol and upgrade to a shotgun, pulse rifle, smartgun, and flamethrower. Grenades and seismic charges let you blast through cracked walls to unearth hidden supply caches filled with extra ammunition and medkits.

The development team at Probe Entertainment Ltd. designed the initial release for console hardware before bringing the game to PC. When this Alien Trilogy MS-DOS game arrived in early 1997, computer players immediately noticed the missing features. You could not save progress inside a level, meaning a late mistake meant losing twenty minutes of careful hunting.
Compared to native PC blockbusters like Quake or Duke Nukem 3D, the level geometry feels distinctly cramped. Hallways feature low ceilings and sharp right angles built around older hardware limits. The game does not allow changing control bindings or graphic options directly inside an active level.
Despite those missing PC conveniences, the atmospheric audio holds its ground. Composer Stephen Root delivered an uneasy industrial soundtrack that fits the dark corridors perfectly. Crisp sound effects like the pulse rifle burst and soundcard-rendered alien shrieks sound menacing through a Sound Blaster card.

This production was one of the earliest titles to utilize Acclaim's heavily promoted motion capture facility. Actors wore specialized capture rigs to digitize real human movement into visual character sprites. That effort gives the security soldiers and androids smooth walking animations when they advance on your position.
Players who hunted full map scores encountered a frustrating bug in Level 10, titled Drop Lifts. A map geometry mistake in certain versions blocks access to the final secret room. That flaw caps your maximum secret rating on that specific map at 75 percent no matter what explosives you bring.
To entice PC owners, the developers added a dedicated network deathmatch mode. Console owners only received single-player modes, making network play an exclusive treat for PC users. The multi-player mode allowed players to hunt each other inside the dark corridors of LV-426 over local networks.
The game still delivers a tense survival test if you treat its strict mission parameters with respect. The tight corridors, limited lamp battery, and facehugger ambushes around every corner create a pacing that modern shooters rarely attempt. Missing a final switch near the exit hurts, but clearing a tough map with three health points remaining feels earned.
You can play Alien Trilogy online right now without setting up old hardware or tweaking sound card IRQ values. You can launch this 1996 classic from 1996 directly in your window. Experience the full thirty-mission campaign, manage your pulse rifle rounds, and fight off xenomorphs in this browser session with nothing to install.
How Alien Trilogy is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Controls can be reconfigured in SETUP.EXE or through in-game setup utilities. Text cheat codes are typed directly during gameplay.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Alien Trilogy — each one verified and attributed.
Sign in to submit
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