
aka Keith Van Eron's Pro Soccer · MicroProse Soccer
Long before Sensible Soccer dominated home computers, Microprose Pro Soccer proved that a single button and a bird's-eye view were all you needed for a great arcade football game. Built on fast movement and a signature curved kick mechanic, it gave sports fans a pitch experience that felt energetic and distinct from the sluggish sports ports of the era.
When Jon Hare and Chris Yates at Sensible Software set out to build a football game, they drew heavy inspiration from the 1985 arcade cabinet Tehkan World Cup. The result was Microprose Pro Soccer, released in 1989 and published by Microplay Software. North American players knew it as Keith Van Eron's Pro Soccer, named after the professional goalkeeper who endorsed it, but the underlying mechanics remained identical across both Atlantic releases.
Instead of forcing complex button sequences on players, the game relied entirely on timing and directional stick pushes combined with a single fire button. Tap the button quickly, and your player hits a low ground pass. Hold it slightly longer, and the ball lifts into a chip shot over an incoming tackle. Pushing forward while shooting drives a hard strike toward goal, while holding backward triggers an overhead bicycle kick that looks brilliant when it connects.
The real key to the game, however, was the famous "banana kick". By holding a diagonal direction right as your player strikes the ball, you impart heavy swerve on the shot. You could curve the ball completely around a wall of defenders or bend a long-range effort past a jumping goalkeeper. Mastering that swerve was the difference between getting knocked out in the opening round of a tournament and lifting the trophy.
The game splits neatly into two distinct formats, each offering a completely different rhythm of play:
The indoor mode transforms the play completely. Because there are no throw-ins, corner kicks, or out-of-bounds stops, matches become non-stop scrambles where shots rebound off the side cushions back into the penalty area. Goalkeepers in the indoor game can even sprint out of their penalty box and score goals on the opposite end of the field if you caught the opposing team out of position.
For players who wanted to replicate real-world leagues, the built-in "Name Bank" editor allowed extensive team customization. You could edit up to 16 teams, altering player names, kit colors, hair styles, and skin tones. For a 1989 release, having full creative control over your league roster was a massive draw that kept players coming back long after completing the standard World Championships.
Porting the game to PC hardware created a very specific personality for the MS-DOS release. While the original Commodore 64 and Amiga versions had smooth scrolling and rich sound composed by Martin Galway, the sports game on PC relied on 16-color EGA displays and basic PC Speaker bleeps for sound effects. It lacked the audio atmosphere of its microcomputer siblings, but it gained something else: sheer, unfiltered speed.
On MS-DOS platforms, the game engine runs significantly faster than intended. Movement is hyper-active, meaning reaction times must be nearly instantaneous. Sliding tackles carry players halfway across the penalty box, and goalkeepers must be manually shifted into position the moment a shot leaves an attacker's foot. If your timing is off by a fraction of a second, the ball is already in the back of your net.
That extra speed makes late-stage tournament matches notoriously unforgiving. Veteran players often get caught out by the steep difficulty wall in final matches, where the computer opponent rarely misses a tackle and reads curved shots with frustrating precision. A common work-around is attempting to cut diagonally toward the goal box to draw the keeper out, though the engine is unpredictable enough that this exploit fails just often enough to keep you honest.
At the time of release, contemporary computer games magazines showered the title with high scores. ACE Magazine awarded it 91.5%, praising its fluid pitch control. Computer + Video Games gave it 95% and named it their Game of the Month, while Commodore User rated it a 9/10 and The Games Machine scored it 89%. Reviewers universally celebrated the feel of the ball physics and the novel inclusion of the wall-bounded indoor pitch.
Looking back at the MS-DOS release today, the fast pace holds up well, even if the PC Speaker audio struggles to deliver ambient crowd noise. The controls take about two minutes to grasp, but learning how to curve a banana kick off an indoor cushion into the top corner of the net still feels fantastic when you pull it off.
What plainly fails to hold up is the computer opponent's defensive balance on high speed settings. In single-player modes, the AI can feel brutally unfair during knockout stages, punishing even slight errors in directional input. It is best enjoyed as a quick-fire multiplayer match with a friend sharing a keyboard, where both players are subject to the same chaos.
If you want to test your reaction time against 1980s computer AI, you can play Microprose Pro Soccer online right now. You can jump straight into a quick indoor match or start an outdoor World Championship tournament with zero setup required.
You can launch Microprose Pro Soccer free in your browser without installing anything or fiddling with system settings. Start an indoor 6-a-side match first: mastering the bounce off the side cushions is the fastest way to get a feel for the banana shot before taking on the full 11-a-side outdoor tournament.
How Microprose Pro Soccer is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
When launching the game, select 0 joysticks to enable keyboard control. In-match function key shortcuts for pausing or quitting were not documented in the available release materials.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Microprose Pro Soccer — each one verified and attributed.
Sign in to submitLong before Sensible Soccer dominated home computers, Microprose Pro Soccer proved that a single button and a bird's-eye view were all you needed for a great arcade football game. Built on fast movement and a signature curved kick mechanic, it gave sports fans a pitch experience that felt energetic and distinct from the sluggish sports ports of the era.
When Jon Hare and Chris Yates at Sensible Software set out to build a football game, they drew heavy inspiration from the 1985 arcade cabinet Tehkan World Cup. The result was Microprose Pro Soccer, released in 1989 and published by Microplay Software. North American players knew it as Keith Van Eron's Pro Soccer, named after the professional goalkeeper who endorsed it, but the underlying mechanics remained identical across both Atlantic releases.
Instead of forcing complex button sequences on players, the game relied entirely on timing and directional stick pushes combined with a single fire button. Tap the button quickly, and your player hits a low ground pass. Hold it slightly longer, and the ball lifts into a chip shot over an incoming tackle. Pushing forward while shooting drives a hard strike toward goal, while holding backward triggers an overhead bicycle kick that looks brilliant when it connects.
The real key to the game, however, was the famous "banana kick". By holding a diagonal direction right as your player strikes the ball, you impart heavy swerve on the shot. You could curve the ball completely around a wall of defenders or bend a long-range effort past a jumping goalkeeper. Mastering that swerve was the difference between getting knocked out in the opening round of a tournament and lifting the trophy.
The game splits neatly into two distinct formats, each offering a completely different rhythm of play:
The indoor mode transforms the play completely. Because there are no throw-ins, corner kicks, or out-of-bounds stops, matches become non-stop scrambles where shots rebound off the side cushions back into the penalty area. Goalkeepers in the indoor game can even sprint out of their penalty box and score goals on the opposite end of the field if you caught the opposing team out of position.
For players who wanted to replicate real-world leagues, the built-in "Name Bank" editor allowed extensive team customization. You could edit up to 16 teams, altering player names, kit colors, hair styles, and skin tones. For a 1989 release, having full creative control over your league roster was a massive draw that kept players coming back long after completing the standard World Championships.
Porting the game to PC hardware created a very specific personality for the MS-DOS release. While the original Commodore 64 and Amiga versions had smooth scrolling and rich sound composed by Martin Galway, the sports game on PC relied on 16-color EGA displays and basic PC Speaker bleeps for sound effects. It lacked the audio atmosphere of its microcomputer siblings, but it gained something else: sheer, unfiltered speed.
On MS-DOS platforms, the game engine runs significantly faster than intended. Movement is hyper-active, meaning reaction times must be nearly instantaneous. Sliding tackles carry players halfway across the penalty box, and goalkeepers must be manually shifted into position the moment a shot leaves an attacker's foot. If your timing is off by a fraction of a second, the ball is already in the back of your net.
That extra speed makes late-stage tournament matches notoriously unforgiving. Veteran players often get caught out by the steep difficulty wall in final matches, where the computer opponent rarely misses a tackle and reads curved shots with frustrating precision. A common work-around is attempting to cut diagonally toward the goal box to draw the keeper out, though the engine is unpredictable enough that this exploit fails just often enough to keep you honest.
At the time of release, contemporary computer games magazines showered the title with high scores. ACE Magazine awarded it 91.5%, praising its fluid pitch control. Computer + Video Games gave it 95% and named it their Game of the Month, while Commodore User rated it a 9/10 and The Games Machine scored it 89%. Reviewers universally celebrated the feel of the ball physics and the novel inclusion of the wall-bounded indoor pitch.
Looking back at the MS-DOS release today, the fast pace holds up well, even if the PC Speaker audio struggles to deliver ambient crowd noise. The controls take about two minutes to grasp, but learning how to curve a banana kick off an indoor cushion into the top corner of the net still feels fantastic when you pull it off.
What plainly fails to hold up is the computer opponent's defensive balance on high speed settings. In single-player modes, the AI can feel brutally unfair during knockout stages, punishing even slight errors in directional input. It is best enjoyed as a quick-fire multiplayer match with a friend sharing a keyboard, where both players are subject to the same chaos.
If you want to test your reaction time against 1980s computer AI, you can play Microprose Pro Soccer online right now. You can jump straight into a quick indoor match or start an outdoor World Championship tournament with zero setup required.
You can launch Microprose Pro Soccer free in your browser without installing anything or fiddling with system settings. Start an indoor 6-a-side match first: mastering the bounce off the side cushions is the fastest way to get a feel for the banana shot before taking on the full 11-a-side outdoor tournament.
How Microprose Pro Soccer is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
When launching the game, select 0 joysticks to enable keyboard control. In-match function key shortcuts for pausing or quitting were not documented in the available release materials.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Microprose Pro Soccer — each one verified and attributed.
Sign in to submit