
aka מוטו גרנד פרי
If you ever tried to race real motorcycle circuits on a PC in 1990, Moto Grand Prix handed you the handlebars, provided you could decipher its control scheme before hitting the grass.
Before home PCs had dedicated graphics cards, programmers had to build fast pseudo-3D track views out of pure CPU muscle. BUG Multisystem Ltd. released this motorcycle simulator in Israel, giving PC owners a rear-view perspective of international asphalt straight from their keyboards. A 24-year-old student named Ronnie Yaron programmed the whole thing, creating one of the earliest motorcycling attempts on the platform.
Booting up the BUG Multisystem Ltd. release brings up a menu entirely in Hebrew text. The options cover starting a race, watching an automated demo, starting a training session, viewing help, and quitting. The help screen lists default keys, though actually using those defaults is a quick route to a crash.
You choose between three real circuits: Misano, Salzburgring, and Laguna Seca. Each circuit varies in overall length, expected lap time, and the point bonus awarded upon finishing. You can practice endlessly in training mode to learn where each turn begins. When you switch to a real race, however, the game restricts you to a single lap.

Driving straight sounds simple until you look at how key inputs function here. You press F10 to open the throttle and F9 to apply the brakes. To shift gears, you hold down F10 until the speed meter hits its limit for your current gear, which automatically steps you up from first gear through sixth.
Steering relies on the numeric keypad, where key 4 leans left and key 6 leans right. Crucially, the bike does not automatically straighten out when you release a key. You must press key 5 on the keypad to pull your bike back to a vertical line, or you will keep leaning until you run off the road.
This single detail trips up almost every player who tries the game for the first time. Missing key 5 after a long turn causes you to drift straight into the border. Once you establish a rhythm between lean keys, reset keys, and gear shifts, holding a racing line becomes a precise exercise.

Without a multi-race championship mode, the game places all its weight on single-track performance. You pick a track, push for the highest bonus score, and try to beat your own time. The lack of opponent riders on the track turns every attempt into a solo time trial against the clock.
Looking back at racing games from 1990, the underlying engine handles smooth movement surprisingly well despite the primitive setup. Ronnie Yaron later took these foundational concepts and founded Compro Games, the studio responsible for the 1994 PC racer Cyclemania. You can see the roots of that later work right here in the way the track perspective shifts during deep turns.
The game suffers from its complete lack of a full championship system and a control scheme that demands manual center-key resets after every turn. Yet the basic riding physics still offer a genuine challenge if you want to master the layout of Laguna Seca without crashing.
You can play Moto Grand Prix online free in your browser right here. There is nothing to install and no setup required to launch this classic Moto Grand Prix MS-DOS game. Jump into the practice mode first, get comfortable with key 5 for centering your rider, and see if you can complete a clean lap on Salzburgring.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Moto Grand Prix — each one verified and attributed.
Sign in to submitIf you ever tried to race real motorcycle circuits on a PC in 1990, Moto Grand Prix handed you the handlebars, provided you could decipher its control scheme before hitting the grass.
Before home PCs had dedicated graphics cards, programmers had to build fast pseudo-3D track views out of pure CPU muscle. BUG Multisystem Ltd. released this motorcycle simulator in Israel, giving PC owners a rear-view perspective of international asphalt straight from their keyboards. A 24-year-old student named Ronnie Yaron programmed the whole thing, creating one of the earliest motorcycling attempts on the platform.
Booting up the BUG Multisystem Ltd. release brings up a menu entirely in Hebrew text. The options cover starting a race, watching an automated demo, starting a training session, viewing help, and quitting. The help screen lists default keys, though actually using those defaults is a quick route to a crash.
You choose between three real circuits: Misano, Salzburgring, and Laguna Seca. Each circuit varies in overall length, expected lap time, and the point bonus awarded upon finishing. You can practice endlessly in training mode to learn where each turn begins. When you switch to a real race, however, the game restricts you to a single lap.

Driving straight sounds simple until you look at how key inputs function here. You press F10 to open the throttle and F9 to apply the brakes. To shift gears, you hold down F10 until the speed meter hits its limit for your current gear, which automatically steps you up from first gear through sixth.
Steering relies on the numeric keypad, where key 4 leans left and key 6 leans right. Crucially, the bike does not automatically straighten out when you release a key. You must press key 5 on the keypad to pull your bike back to a vertical line, or you will keep leaning until you run off the road.
This single detail trips up almost every player who tries the game for the first time. Missing key 5 after a long turn causes you to drift straight into the border. Once you establish a rhythm between lean keys, reset keys, and gear shifts, holding a racing line becomes a precise exercise.

Without a multi-race championship mode, the game places all its weight on single-track performance. You pick a track, push for the highest bonus score, and try to beat your own time. The lack of opponent riders on the track turns every attempt into a solo time trial against the clock.
Looking back at racing games from 1990, the underlying engine handles smooth movement surprisingly well despite the primitive setup. Ronnie Yaron later took these foundational concepts and founded Compro Games, the studio responsible for the 1994 PC racer Cyclemania. You can see the roots of that later work right here in the way the track perspective shifts during deep turns.
The game suffers from its complete lack of a full championship system and a control scheme that demands manual center-key resets after every turn. Yet the basic riding physics still offer a genuine challenge if you want to master the layout of Laguna Seca without crashing.
You can play Moto Grand Prix online free in your browser right here. There is nothing to install and no setup required to launch this classic Moto Grand Prix MS-DOS game. Jump into the practice mode first, get comfortable with key 5 for centering your rider, and see if you can complete a clean lap on Salzburgring.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Moto Grand Prix — each one verified and attributed.
Sign in to submit