Building a rocket-powered vehicle in Super Solvers: Gizmos & Gadgets usually meant tossing a banana peel at a stray Cyberchimp before wrestling with a stubborn set of gear ratios. Released in 1993 by The Learning Company, Inc., this MS-DOS title turned basic physical science into a competitive warehouse scavenge hunt against the Master of Mischief himself.
The setup drops you straight into the Shady Glen Technology Center, which Morty Maxwell has seized to prove his superiority in mechanical design. Winning back the facility requires defeating Morty across 15 separate races spread across three distinct vehicle disciplines: Automotive, Alternative Energy, and Aircraft. You begin each match inside a side-scrolling, multi-level warehouse packed with locked doors, floating platforms, and scattered vehicle parts.
Navigating the complex involves using trampolines, springboards, and air vents to launch yourself up through floor grates, or simply stepping off ledges to drop down levels. Wandering the halls are Cyberchimps, robotic monkeys that steal components from your inventory if you collide with them. You neutralize them by throwing bananas, which puts them to sleep instantly so you can retrieve whatever part they swiped.
Opening locked doors and opening supply crates scattered throughout the mazes requires solving a short physical science puzzle. The challenges cover six core scientific domains:
The gear and balance puzzles tend to present the steepest challenge during early play sessions. If you place a gear out of sequence, the entire chain jams, requiring you to hit the reset button to start the mechanical alignment over. The weight scales frequently stumped younger players who resorted to trial and error, as determining equivalent weights across multiple pans took methodical deduction rather than quick guessing.
Once you gather enough parts from the warehouse, you take your haul back to the garage to construct your machine. Each vehicle category requires specific components, such as frame, engine, wheels, or wings, and every component comes ranked across three performance tiers: good, better, and best. Matching higher quality parts directly increases your speed rating on the track.
After finalizing your vehicle, you line up alongside Morty for a head-to-head race across a scrolling finish line. The race itself acts as a direct test of your garage choices rather than an arcade reflex test. If your selected setup generates superior power and lower drag, your vehicle cleanly pulls ahead of Morty's custom construct and takes the checkered flag.
Unlike many educational titles from 1993 that suffered from stiff side-scrolling mechanics, the platforming here feels nimble. Jumping between ledges and dodging Cyberchimps provides a solid rhythm that keeps you moving between logic puzzles. The visual presentation uses clean VGA graphics, making puzzle components like circuit wires and gear teeth easy to identify instantly.
The primary structural drawback sits in the repetition of warehouse layouts during late-stage races. By the time you reach the final aircraft duels, you are traversing warehouse architectures that feel identical to earlier automotive stages, relying heavily on the escalating complexity of the puzzles to maintain momentum. Despite that late-game recycling, the loop of hunting parts and testing builds holds up well.
If you want to test your mechanical logic or relive classic 1990s adventure games, you can jump straight into the action without hunting down vintage computer hardware. Modern players often forget that winning the race depends entirely on picking top-grade parts in the garage rather than steering on the track, so make sure you open every puzzle door to find the highest-tier engines before challenging Morty.
You can play Super Solvers: Gizmos & Gadgets online free in your browser right here. The Super Solvers: Gizmos & Gadgets MS-DOS game runs directly in your window with nothing to install, letting you stock up on bananas, tackle gear ratios, and reclaim the technology center immediately.
Building a rocket-powered vehicle in Super Solvers: Gizmos & Gadgets usually meant tossing a banana peel at a stray Cyberchimp before wrestling with a stubborn set of gear ratios. Released in 1993 by The Learning Company, Inc., this MS-DOS title turned basic physical science into a competitive warehouse scavenge hunt against the Master of Mischief himself.
The setup drops you straight into the Shady Glen Technology Center, which Morty Maxwell has seized to prove his superiority in mechanical design. Winning back the facility requires defeating Morty across 15 separate races spread across three distinct vehicle disciplines: Automotive, Alternative Energy, and Aircraft. You begin each match inside a side-scrolling, multi-level warehouse packed with locked doors, floating platforms, and scattered vehicle parts.
Navigating the complex involves using trampolines, springboards, and air vents to launch yourself up through floor grates, or simply stepping off ledges to drop down levels. Wandering the halls are Cyberchimps, robotic monkeys that steal components from your inventory if you collide with them. You neutralize them by throwing bananas, which puts them to sleep instantly so you can retrieve whatever part they swiped.
Opening locked doors and opening supply crates scattered throughout the mazes requires solving a short physical science puzzle. The challenges cover six core scientific domains:
The gear and balance puzzles tend to present the steepest challenge during early play sessions. If you place a gear out of sequence, the entire chain jams, requiring you to hit the reset button to start the mechanical alignment over. The weight scales frequently stumped younger players who resorted to trial and error, as determining equivalent weights across multiple pans took methodical deduction rather than quick guessing.
Once you gather enough parts from the warehouse, you take your haul back to the garage to construct your machine. Each vehicle category requires specific components, such as frame, engine, wheels, or wings, and every component comes ranked across three performance tiers: good, better, and best. Matching higher quality parts directly increases your speed rating on the track.
After finalizing your vehicle, you line up alongside Morty for a head-to-head race across a scrolling finish line. The race itself acts as a direct test of your garage choices rather than an arcade reflex test. If your selected setup generates superior power and lower drag, your vehicle cleanly pulls ahead of Morty's custom construct and takes the checkered flag.
Unlike many educational titles from 1993 that suffered from stiff side-scrolling mechanics, the platforming here feels nimble. Jumping between ledges and dodging Cyberchimps provides a solid rhythm that keeps you moving between logic puzzles. The visual presentation uses clean VGA graphics, making puzzle components like circuit wires and gear teeth easy to identify instantly.
The primary structural drawback sits in the repetition of warehouse layouts during late-stage races. By the time you reach the final aircraft duels, you are traversing warehouse architectures that feel identical to earlier automotive stages, relying heavily on the escalating complexity of the puzzles to maintain momentum. Despite that late-game recycling, the loop of hunting parts and testing builds holds up well.
If you want to test your mechanical logic or relive classic 1990s adventure games, you can jump straight into the action without hunting down vintage computer hardware. Modern players often forget that winning the race depends entirely on picking top-grade parts in the garage rather than steering on the track, so make sure you open every puzzle door to find the highest-tier engines before challenging Morty.
You can play Super Solvers: Gizmos & Gadgets online free in your browser right here. The Super Solvers: Gizmos & Gadgets MS-DOS game runs directly in your window with nothing to install, letting you stock up on bananas, tackle gear ratios, and reclaim the technology center immediately.
How Super Solvers: Gizmos & Gadgets is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Control key is held in combination with arrow keys to run. Full control layout from original manual was not fully located.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Super Solvers: Gizmos & Gadgets — each one verified and attributed.
Sign in to submitHow Super Solvers: Gizmos & Gadgets is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Control key is held in combination with arrow keys to run. Full control layout from original manual was not fully located.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Super Solvers: Gizmos & Gadgets — each one verified and attributed.
Sign in to submit
Super Solvers: Gizmos & Gadgets1993 · this page
Super Solvers: Gizmos & Gadgets1993 · this page